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Devlog
Spaceship Control Mechanics
July 21, 2018
by
Mathf Studio
We've been testing some of the control mechanics implemented (not in public release at the moment) and changes to the orbital camera auto-tracking system. There's still a lot to fine-tune and iterate...
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Pre-Alpha 0.3.5 is here!
July 20, 2018
by
Mathf Studio
- Improvements to the post-processing effects available. - Persistent data for general graphics options now available in-game. - Persistent data for player camera graphic options now available in-game...
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Improvements to Post-Processing
July 18, 2018
by
Mathf Studio
Part of the next update will include some improvements to the post-processing effects used that build upon changes made in the last release...
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Pre-Alpha 0.3.4 is here!
July 18, 2018
by
Mathf Studio
- maximum spaceship speed increased to approx. 70,000 km/hour. - added "Exit to Main Menu" button to in-game pause menu. - "New Game" asynchronous load system is now automatic. - spaceship speed updat...
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Speed/Particle Test
July 16, 2018
by
Mathf Studio
Speed/Particle Test and testing the ship speed UI elements...
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Pre-Alpha 0.3.3 is here!
July 15, 2018
by
Mathf Studio
- significant changes to the in-game pause menu system. - added basic audio settings to persistent data system. - updated graphics screen options with descriptions. - fixed a bug where mouse was not l...
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Pre-Alpha 0.3.2 is here!
July 12, 2018
by
Mathf Studio
- added ability to enable/disable the following post-processing effects for the in-game orbital camera. (ambient occlusion, screen space reflection, motion blur, depth of field, eye adaption, colour g...
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Bug Fixes
July 12, 2018
by
Mathf Studio
[1] Fixed a bug where time did not pause correctly when using the in-game menu. [2] Fixed a bug where changes applied to the player camera post-processing effects were also applied to the orbital came...
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Pre-Alpha 0.3.1 is here!
July 10, 2018
by
Mathf Studio
Continuing with the persistent data (saving and loading your custom settings between game sessions) this update brings with it access to enable/disable the post-processing effects for the player camer...
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Pre-Alpha 0.3.0 is here!
July 08, 2018
by
Mathf Studio
0.3.0 focuses on the main menu, ui, and persistent data for settings such as graphics, controls and audio...
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Testing Data Persistence Between Sessions
July 08, 2018
by
Mathf Studio
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Testing the Long Range Scanner mechanic
July 06, 2018
by
Mathf Studio
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Pre-Alpha 0.2.9 is here!
July 04, 2018
by
Mathf Studio
Changelog - New main menu. - Added cooldown timer above "Mode" interface element. - Added additional screen inside ship that shows general systems information. (This is related to a future update). -...
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Test Release [#3] Version 0.2.8
July 02, 2018
by
Mathf Studio
Changelog Initial framework for spaceship mode mechanic. Battle Mode and Exploration Mode provide different benefits/drawbacks. There is a 4 minute cooldown after switching modes. To switch between mo...
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Rocket Science and Explosions
July 01, 2018
by
Mathf Studio
Just a screenshot from a recent weapon system test. The main point of testing was a change in the custom physics system we are implementing, and how it would effect objects and projectiles that trave...
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