Rocket Science and Explosions
Just a screenshot from a recent weapon system test. The main point of testing was a change in the custom physics system we are implementing, and how it would effect objects and projectiles that travel from one point to another.
The physics system we are implementing takes care of keeping the player "on the ground". For example (because space is 360) the player could fly the ship in a 360 degree circle - however, they need to stick to the floor the entire time. This requires quite a complicated solution of applying gravity along different axis (x, y, z) based on ship rotation and other forces active in the world.
We also made some changes to the physics in regards to how particles act in the game world when changing speed.
Files
Get Universe
Universe
Explore a hand-crafted universe, land on planets, moons and travel by foot.
Status | In development |
Author | Mathf Studio |
Genre | Adventure, Survival |
Tags | Atmospheric, Exploration, free, Sandbox, Sci-fi, Singleplayer, Space, Space Sim |
Languages | English |
More posts
- Spaceship Control MechanicsJul 21, 2018
- Pre-Alpha 0.3.5 is here!Jul 20, 2018
- Improvements to Post-ProcessingJul 18, 2018
- Pre-Alpha 0.3.4 is here!Jul 18, 2018
- Speed/Particle TestJul 16, 2018
- Pre-Alpha 0.3.3 is here!Jul 15, 2018
- Pre-Alpha 0.3.2 is here!Jul 12, 2018
- Bug FixesJul 12, 2018
- Pre-Alpha 0.3.1 is here!Jul 10, 2018
- Pre-Alpha 0.3.0 is here!Jul 08, 2018
Leave a comment
Log in with itch.io to leave a comment.