Pre-Alpha 0.2.9 is here!


Changelog
- New main menu.
- Added cooldown timer above "Mode" interface element.
- Added additional screen inside ship that shows general systems information. (This is related to a future update).
- Fixed an issue where some of the spaceship objects were incorrectly marked and resulted in lightmapping errors.
- Switched from Test Releases to Pre-Alpha builds.
- Optimisation (occlusion culling).
- Aesthetical changes to the spaceship.
- Shield generator emission lights now change colour (red or cyan) to indicate the current ship mode.
- Added particle effects for the long range scanner.
- Added cooldown timer display for long range scanner.
- Added post-processing effects (Anti-Aliasing, Ambient Occlusion, Depth of Field, Motion Blur and Bloom).
- Removed flashing lights on ship antenna as they conflicted with the post-processing.
- Lights inside ship will change to red in battle mode, returning back to white when in exploration mode.

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